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Showing posts from November, 2022

(2017) GREGG RULZ OK: Night in the Woods (PC/PS4/XbOne, 2017)

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  NOTE: This review was originally posted to Tumblr on December 21, 2017, and has been reposted here for archival purposes. It may not reflect recent events or my current opinions. This is honestly a game I’ve been wanting to review for a long time, but just never got around to it. Night in the Woods is an adventure game developed by Infinite Fall and published by Finji, created by Scott Benson and Alec Holowka, and it’s a game I first heard about fairly early this year. It sort of came out of nowhere to me, and I first heard it by my friend mentioning it getting popular. I looked it up on the Steam store, and after looking at it decided to put it on my wishlist, but honestly I didn’t really expect to find myself picking up any time soon and just becoming another game buried in my giant Steam wishlist. However, if you read my Sonic Mania review, I said that I picked this game up for Easter after hearing that Sonic Mania would be delayed until Q3 of 2017. I had gotten a $20 Steam card t

(2017) Sonic Mania (PC/PS4/Switch/XbOne, 2017)

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NOTE: This review was originally posted to Tumblr on December 2, 2017, and has been reposted here for archival purposes. It may not reflect recent events or my current opinions. For a more up-to-date review of Sonic Mania, click here . Sonic Mania might be my new favorite Sonic game. That’s right. Not just my favorite 2D Sonic game Not just my favorite Sonic game released in the current era. My new favorite Sonic game, period. Last year was Sonic’s 25th anniversary, and after waiting for any news on what they were going to do, a really bad livestream event took place in July 2016 and with it came the announcement of two major Sonic games coming out next year, an unnamed 3D Sonic that turned out to be Sonic Forces and a new 2D Sonic game called Sonic Mania, developed by Christian Whitehead, Headcannon and PagodaWest, creating a whole menagerie of developers for this game. And after seeing the initial trailers, I was actually pretty hyped for the game. My original plan was to ask for a $

(2017) Thoughts on GNU/Linux

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NOTE: This review was originally posted to Tumblr on November 4, 2017, and has been reposted here for archival purposes. It may or may not reflect recent events or my current opinions. In 2015, I wrote an editorial that went over what my thoughts were on PC gaming. Two years later, a bit more recently, I revisited that same editorial after having more experience with PC gaming. And now, I decided that I would make sort of the sequel to that editorial I wrote two years ago, and go over my thoughts on the newest underdog of an OS (or kernel or group of OSes or whatever), the GNU/Linux kernel. So, now that I’ve gotten that out of the way, I figured it’s time to go over my thoughts on Linux… or, well, GNU/Linux. The Linux kernal itself has been around since 1991, originally coded and released by Linus Torvalds, and since then has spawned a plethora of different distributions that offer as an open source alternative to Windows and Mac. I, myself, remember first hearing about Linux around 20

(2017) Thoughts on PC Gaming: Revisited

NOTE: This review was originally posted to Tumblr on August 12, 2017, and has been reposted here for archival purposes. It may not reflect recent events or my current opinions. On July 31, 2015, I posted a blog post on MLPForums that went over my thoughts and opinions on PC gaming at the time. Since then, a lot has changed, with stuff like the PS4 Pro and Xbox One X being announced and released boasting higher performance and (allegedly) 4K and whatnot, as well as AMD coming out with the Ryzen CPU line and Nvidia coming out with Pascal GPUs, both of which have been noted as having much higher performance than previous generations of their respective lines for typically less of the price. And a lot has changed for me too. Back then, I was still pretty naive. I didn’t really know all that much about PC hardware and was very inexperienced with that sort of thing, and was essentially speaking as someone who mostly used low-end prebuilds up until then. However, since then, I went through 2

(2017) Undertale (PC, 2015) Revisited - The Frozen Effect

NOTE: This review was originally posted to Tumblr on March 4, 2017, and has been reposted here for archival purposes with edits to censor offensive language and remove a dead link. It may not reflect recent events or my current opinions. For a more up to date review of Undertale, click here . Alternatively, feel free to check out my character analysis of Dr. Alphys here . I think it’s pretty safe to say that following it’s release, this game had become the center of attention as far as indie games go. In fact, there was a point when it was essentially considered blasphemy to talk negatively about the game. Between the game’s story, characters and even down to it’s gameplay, the game became practically the talk of the town due to the concept of having an RPG where you didn’t have to kill your enemies, and the concept of how the story changed depending on your actions, leading you to either do a Pacifist Run, Neutral Run, or a Genocide Run. For a few months, this game generated a lot of

(2019) Super Nintendo Entertainment System (1991): Review and Retrospective

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NOTE: This review was originally posted to Tumblr on February 5, 2019, and has been reposted here for archival purposes. It may not reflect recent events or my current opinions. If you’ve been following my blog posts, you’ll know that a little while ago I did a retrospective/review on the Wii U. After doing that, I kind of wanted to look at Nintendo’s other systems. That said, I don’t own an actual NES and I only just recently picked up an NES Classic and don’t have too much experience with the system as a whole, so I can’t really say much about it at least for now. I’ll probably review the NES or maybe just the NES Classic itself in more detail, but I figured it would be best to go over to the next system, the Super Nintendo Entertainment System. The SNES came out in 1990 in Japan (as the Super Famicom) and 1991 in the United States. It was developed as a system to compete with the new 16-bit systems that were the Sega Genesis (or Mega Drive) and the NEC TurboGrafx-16 (or PC Engine).