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Showing posts from January, 2022

Not What It Seems: Doki Doki Literature Club/Plus (PC/Switch/XbOne/XbSeries/PS4/PS5, 2017) Review

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  NOTICE: This review contains spoilers of a story-heavy video game. If you have not played it and are interested in doing so, it is advised you do not read this review until you do so. I am not responsible for any readers being spoiled from this point forward. This review also regards a game containing themes and depictions of suicide, self-harm, depression, death, and abuse. Any content warnings from the game itself apply here. Reader discretion is advised, especially if you deal with anxiety and depression and/or are sensitive to these types of themes. In all honesty, when I first heard of Doki Doki Literate Club - around the time it was released on Steam and trending around for a little bit - I… didn’t really know what to make of it. To an extent it just kind of looked like, well, an anime dating simulator, but I didn’t really understand what the hype was about. I mean, I guess I had also heard about it’s horror elements but… I dunno. I did try to get into it a few times, and while

An Alternate Sonic?: Freedom Planet (PC/PS4/Wii U/Switch, 2014) Review

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  *LAST TIME (ON MY SONIC RETROSPECTIVE)* “Or if you’ve played Sonic Mania, I’d also probably recommend Sonic Advance over this game. Or various Sonic fan games and ROM hacks like Sonic Before and After the Sequel. Or hell, some indie games that are inspired by classic Sonic gameplay like Spark the Electric Jester, and that one game with a purple dragon and green cat that has a story involving aliens taking over the world and has a sequel in development and may be coming out within the next year. What is that game called, again?” The time has come. To sort of coincide with my Sonic retrospective, I wanted to do a review of a game I often see compared to the classic Sonic games, which happens to be one of my favorite games, Freedom Planet. Freedom Planet was originally released in 2014 by an indie studio called “GalaxyTrail”, founded by the game’s lead designer and programmer, Sabrina DiDuro. The game was originally conceived all the way back in 2011 starting off as a Sonic fangame, but