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Showing posts from August, 2022

A Retrospective on my Sonic Retrospective

  NOTE: This post serves as a conclusion to my Sonic retrospective which I have been working on since 2020. All Sonic retrospective reviews can be found here - https://expithecat.blogspot.com/search/label/sonic%20retrospective Well, I’ve made it. I’ve reviewed all the mainline Sonic games and even a share of spin-offs that I wanted to talk about… but we’re here. I figured that after I finished writing my TSR review, I should do a little conclusion on my Sonic retrospective. Obviously I’m still waiting on Sonic Frontiers and will probably review that game when I have the chance, but for the time being… I’m done. I’ve completed my main goals with the Sonic retrospective and got a chance to relive the series as a whole. I got the idea for a Sonic retrospective in late 2019. I first mentioned my idea for a retrospective in December of that year in the r/SonictheHedgehog Discord server. The previous year or two I had been doing game reviews on my Tumblr page (which I’ve now archived), inclu

Sonic Heroes Racing | Team Sonic Racing (PC/PS4/Switch/XbOne, 2019) Review

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  NOTE: This review is part of a retrospective of the Sonic franchise. Feel free to read the other Sonic reviews I’ve done here - https://expithecat.blogspot.com/search/label/sonic%20retrospective Well, I am now up to the latest Sonic game as of this post. Background and History Development of Team Sonic Racing can be traced back prior to the completion of Sonic Mania and Sonic Forces in 2017. Sumo Digital, the creator of both of the All-Stars Racing games, once again were tasked to take the helm for a new Sonic racing game - however the majority of the staff were new to Sumo Digital and older members (who I’m assuming either resigned from Sumo Digital at some point or just didn’t come over to the project) were contacted for reference. The game would be aimed at a more casual audience compared to the more ‘action-oriented’ All Stars games, and whereas those games included a wide cast of Sega characters rather than just Sonic, this game would only utilize the Sonic IP, and the character

I Actually Like Sonic Forces (PC/PS4/XbOne/Switch, 2017)

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  NOTE: This review is part of a retrospective of the Sonic franchise. Feel free to read the other Sonic reviews I’ve done here - https://expithecat.blogspot.com/search/label/sonic%20retrospective Well, I’ve finally done it. I’m up to the latest major Sonic platformer as of posting this. I’ll still be reviewing Team Sonic Racing, and likely Sonic Frontiers when that comes out, but… here I am. And it’s one of the most controversial Sonic games. Background and History Sonic Forces began development around or following the release of Sonic Lost World in 2013, as a game intended to bring back the Boost formula after Lost World (and later the Boom titles) went in a completely different direction, with Sonic Team spearheading development. Morio Kishimoto was once again placed as the director of the game while being produced by Takashi Iizuka and Shun Nakamura, with the latter coming to the team when the project became more defined. Once again, the game was intended to mix 2D and 3D gameplay,