Reinventing the Wheel… Again | Sonic Lost World (Wii U/PC, 2013) Review
NOTE: This review is part of a retrospective of the Sonic franchise. Feel free to read the other Sonic reviews I’ve done here - https://expithecat.blogspot.com/search/label/sonic%20retrospective I don’t have anything witty to say here, so let’s dive straight into this review! Background and History Following Colors’ development, Sonic Team proceeded to experiment with ideas for a new Sonic title - with Iizuka stating he wanted to deliver a new experience with the game in interviews up to the game’s release. Ultimately Sonic Team wanted to stick to Sonic’s core gameplay while creating something new and different. Ideas came about for giving the player the ability to control Sonic’s speed with a “run” button and a new parkour system to expand Sonic’s moveset and fluidity, alongside “tube-like” levels with inspiration stemming from… Jack and the Beanstalk of all things, while also maintaining elements like the mix of 2D and 3D gameplay and Wisps from Colors. Among all this, an agree...